Endless
  • 🚀README
  • Discovery
    • 🚀Endless Web3 Genesis Cloud
    • 💎Business Model
    • 🎯Vision
    • ✈️Roadmap
    • 🪙Economics
    • 👤Team
      • Yu Xiong
      • Amit Kumar Jaiswal
      • Ned
      • 0xfun
      • Scott Trowbridge
      • Neeraj Sharma LLB
      • Amjad Suleman
      • Binu Paul
      • Eduard Romulus GOEAN
    • ❤️Developer Community
  • Endless Chain
    • Tech Docs
      • Account Address Format
      • Endless Account
      • Endless Coin(EDS)
      • Sponsored Transaction
      • On-Chain Multisig
      • Randomness
      • Safety Transaction
      • Token Locking & Distribution
    • Start
      • Learn about Endless
        • Accounts
        • Resources
        • Events
        • Transactions and States
        • Gas and Storage Fees
        • Computing Transaction Gas
        • Blocks
        • Staking
          • Delegated Staking
        • Governance
        • Endless Blockchain Deep Dive
          • Validator Nodes Overview
          • Fullnodes Overview
          • Node Networks and Synchronization
        • Move - A Web3 Language and Runtime
      • Explore Endless
      • Latest Endless Releases
      • Networks
    • Build
      • Tutorials
        • Your First Transaction
        • Your First Fungible Asset
        • Your First NFT
        • Your First Move Module
        • Your First Multisig
      • Learn the Move Language
        • The Move Book
          • Getting Started
            • Introduction
            • Modules and Scripts
          • Primitive Types
            • Move Tutorial
            • Integers
            • Bool
            • Address
            • Vector
            • Signer
            • References
            • Tuples and Unit
          • Basic Concepts
            • Local Variables and Scope
            • Equality
            • Abort and Assert
            • Conditionals
            • While, For, and Loop
            • Functions
            • Structs and Resources
            • Constants
            • Generics
            • Abilities
            • Uses and Aliases
            • Friends
            • Packages
            • Package Upgrades
            • Unit Tests
          • Global Storage
            • Global Storage - Structure
            • Global Storage - Operators
          • Reference
            • Libraries
            • Move Coding Conventions
        • Advanced Move Guides
          • Objects
            • Creating Objects
            • Configuring objects
            • Using objects
          • Move Scripts
            • Writing Move Scripts
            • Compiling Move Scripts
            • Running Move Scripts
            • Move Scripts Tutorial
          • Resource Accounts
          • Modules on Endless
          • Cryptography
          • Gas Profiling
          • Security
      • Endless Standards
        • Object
        • Endless Fungible Asset Standard
        • Endless Digital Asset Standard
        • Endless Wallet Standard
      • Endless APIs
        • Fullnode Rest API
        • Indexer Restful API
          • Indexer Installation
        • GRPC Transaction Stream
          • Running Locally
          • Custom Processors
            • End-to-End Tutorial
            • Parsing Transactions
          • Self-Hosted Transaction Stream Service
      • Endless SDKs
        • TypeScript SDK
          • Account
          • SDK Configuration
          • Fetch data from chain
          • Transaction Builder
          • HTTP Client
          • Move Types
          • Testing
          • Typescript
        • Rust SDK
        • Go SDK
      • Endless CLI
        • Install the Endless CLI
          • Install On Mac
          • Install On Alibaba Cloud
          • Install On Linux
          • Install On Windows
        • CLI Configuration
        • Use Endless CLI
          • Working With Move Contracts
            • Arguments in JSON Tutorial
          • Trying Things On-Chain
            • Look Up On-Chain Account Info
            • Create Test Accounts
          • Running A Local Network
            • Running a Public Network
          • Managing a Network Node
      • Integrate with Endless
        • Endless Token Overview
        • Application Integration Guide
      • Endless VSCode extension
      • Advanced Builder Guides
        • Develop Locally
          • Running a Local Network
          • Run a Localnet with Validator
    • Nodes
      • Learn about Nodes
      • Run a Validator and VFN
        • Node Requirements
        • Deploy Nodes
          • Using Docker
          • Using AWS
          • Using Azure
          • Using GCP
        • Connect Nodes
          • Connect to a Network
        • Verify Nodes
          • Node Health
          • Validator Leaderboard
      • Run a Public Fullnode
        • PFN Requirements
        • Deploy a PFN
          • Using Pre-compiled Binary
          • Using Docker
          • Using GCP 🚧 (under_construction)
        • Verify a PFN
        • Modify a PFN
          • Upgrade your PFN
          • Generate a PFN Identity
          • Customize PFN Networks
      • Bootstrap a Node
        • Bootstrap from a Snapshot
        • Bootstrap from a Backup
      • Configure a Node
        • State Synchronization
        • Data Pruning
        • Telemetry
        • Locating Node Files
          • Files For Mainnet
          • Files For Testnet
          • Files For Devnet
      • Monitor a Node
        • Node Inspection Service
        • Important Node Metrics
        • Node Health Checker
    • Reference
      • Endless Error Codes
      • Move Reference Documentation
      • Endless Glossary
    • FAQs
  • Endless Bridge
    • Intro to Endless Bridge
    • How to use bridge
    • Liquidity Management
    • Faucet
    • Developer Integration
      • Contract Integration
        • Message Contract
        • Execute Contract
      • Server-Side Integration
        • Message Sender
        • Example of Message Listener Service (Rust)
        • Example of Token Cross-Chain (JS)
  • Endless Wallet
    • User Guide
    • Basic Tutorial
    • FAQs
    • MultiAccount
    • SDK
      • Functions
      • Events
  • GameFi
    • Intro
    • GameFi & Endless
  • Endless Modules
    • Stacks
    • Storage
    • Module List
  • Endless Ecosystem
    • Intro
    • Show Cases
    • App Demo
  • Whitepaper
  • Endless SCAN
    • User Guide
  • MULTI-SIGNATURE
    • Multi-Signature User Guide
  • Regulations
    • Privacy Policy
    • Terms of Service
    • Funding Terms - Disclaimer
Powered by GitBook
On this page
  • Resources vs Instances
  • Define resources and objects
  • Permissions of Instances including Resources
  • Viewing a resource
  • How resources are stored
Export as PDF
  1. Endless Chain
  2. Start
  3. Learn about Endless

Resources

On Endless, on-chain state is organized into resources and modules. These are then stored within the individual accounts. This is different from other blockchains, such as Ethereum, where each smart contract maintains their own storage space. See Accounts for more details on accounts.

Resources vs Instances

Move modules define struct definitions. Struct definitions may include the abilities such as key or store. Resources are struct instance with The key ability that are stored in global storage or directly in an account. The store ability allows struct instances to be stored within resources. An example here is how the EDS coin is stored: CoinStore is the resource that contains the EDS coin, while the Coin itself is an instance:

/// A holder of a specific coin type and associated event handles.
/// These are kept in a single resource to ensure locality of data.
struct CoinStore<phantom CoinType> has key {
    coin: Coin<CoinType>,
}

/// Main structure representing a coin/token in an account's custody.
struct Coin<phantom CoinType> has store {
    /// Amount of coin this address has.
    value: u64,
}

The Coin instance can be taken out of CoinStore with the owning account's permission and easily transferred to another CoinStore resource. It can also be kept in any other custom resource, if the definition allows, for example:

struct CustomCoinBox<phantom CoinType> has key {
    coin: Coin<CoinType>,
}

Define resources and objects

All instances and resources are defined within a module that is stored at an address. For example 0x1234::coin::Coin<0x1234::coin::SomeCoin> would be represented as:

module 0x1234::coin {
    struct CoinStore<phantom CoinType> has key {
        coin: Coin<CoinType>,
    }

    struct SomeCoin { }
}

In this example, 0x1234 is the address, coin is the module, Coin is a struct that can be stored as a resource, and SomeCoin is a struct that is unlikely to ever be represented as an instance. The use of the phantom type allows for there to exist many distinct types of CoinStore resources with different CoinType parameters.

Permissions of Instances including Resources

Permissions of resources and other instances are dictated by the module where the struct is defined. For example, an instance within a resource may be accessed and even removed from the resource, but the internal state cannot be changed without permission from the module where the instance's struct is defined.

Ownership, on the other hand, is signified by either storing a resource under an account or by logic within the module that defines the struct.

Viewing a resource

Resources are stored within accounts. Resources can be located by searching within the owner's account for the resource at its full query path inclusive of the account where it is stored as well as its address and module. Resources can be viewed on the Endless Explorer by searching for the owning account or be directly fetched from a fullnode's API.

How resources are stored

The module that defines a struct specifies how instances may be stored. For example, events for depositing a token can be stored in the receiver account where the deposit happens or in the account where the token module is deployed. In general, storing data in individual user accounts enables a higher level of execution efficiency as there would be no state read/write conflicts among transactions from different accounts, allowing for seamless parallel execution.

PreviousAccountsNextEvents

Last updated 2 months ago