Endless
  • 🚀README
  • Discovery
    • 🚀Endless Web3 Genesis Cloud
    • 💎Business Model
    • 🎯Vision
    • ✈️Roadmap
    • 🪙Economics
    • 👤Team
      • Yu Xiong
      • Amit Kumar Jaiswal
      • Ned
      • 0xfun
      • Scott Trowbridge
      • Neeraj Sharma LLB
      • Amjad Suleman
      • Binu Paul
      • Eduard Romulus GOEAN
    • ❤️Developer Community
  • Endless Chain
    • Tech Docs
      • Account Address Format
      • Endless Account
      • Endless Coin(EDS)
      • Sponsored Transaction
      • On-Chain Multisig
      • Randomness
      • Safety Transaction
      • Token Locking & Distribution
    • Start
      • Learn about Endless
        • Accounts
        • Resources
        • Events
        • Transactions and States
        • Gas and Storage Fees
        • Computing Transaction Gas
        • Blocks
        • Staking
          • Delegated Staking
        • Governance
        • Endless Blockchain Deep Dive
          • Validator Nodes Overview
          • Fullnodes Overview
          • Node Networks and Synchronization
        • Move - A Web3 Language and Runtime
      • Explore Endless
      • Latest Endless Releases
      • Networks
    • Build
      • Tutorials
        • Your First Transaction
        • Your First Fungible Asset
        • Your First NFT
        • Your First Move Module
        • Your First Multisig
      • Learn the Move Language
        • The Move Book
          • Getting Started
            • Introduction
            • Modules and Scripts
          • Primitive Types
            • Move Tutorial
            • Integers
            • Bool
            • Address
            • Vector
            • Signer
            • References
            • Tuples and Unit
          • Basic Concepts
            • Local Variables and Scope
            • Equality
            • Abort and Assert
            • Conditionals
            • While, For, and Loop
            • Functions
            • Structs and Resources
            • Constants
            • Generics
            • Abilities
            • Uses and Aliases
            • Friends
            • Packages
            • Package Upgrades
            • Unit Tests
          • Global Storage
            • Global Storage - Structure
            • Global Storage - Operators
          • Reference
            • Libraries
            • Move Coding Conventions
        • Advanced Move Guides
          • Objects
            • Creating Objects
            • Configuring objects
            • Using objects
          • Move Scripts
            • Writing Move Scripts
            • Compiling Move Scripts
            • Running Move Scripts
            • Move Scripts Tutorial
          • Resource Accounts
          • Modules on Endless
          • Cryptography
          • Gas Profiling
          • Security
      • Endless Standards
        • Object
        • Endless Fungible Asset Standard
        • Endless Digital Asset Standard
        • Endless Wallet Standard
      • Endless APIs
        • Fullnode Rest API
        • Indexer Restful API
          • Indexer Installation
        • GRPC Transaction Stream
          • Running Locally
          • Custom Processors
            • End-to-End Tutorial
            • Parsing Transactions
          • Self-Hosted Transaction Stream Service
      • Endless SDKs
        • TypeScript SDK
          • Account
          • SDK Configuration
          • Fetch data from chain
          • Transaction Builder
          • HTTP Client
          • Move Types
          • Testing
          • Typescript
        • Rust SDK
        • Go SDK
      • Endless CLI
        • Install the Endless CLI
          • Install On Mac
          • Install On Alibaba Cloud
          • Install On Linux
          • Install On Windows
        • CLI Configuration
        • Use Endless CLI
          • Working With Move Contracts
            • Arguments in JSON Tutorial
          • Trying Things On-Chain
            • Look Up On-Chain Account Info
            • Create Test Accounts
          • Running A Local Network
            • Running a Public Network
          • Managing a Network Node
      • Integrate with Endless
        • Endless Token Overview
        • Application Integration Guide
      • Endless VSCode extension
      • Advanced Builder Guides
        • Develop Locally
          • Running a Local Network
          • Run a Localnet with Validator
    • Nodes
      • Learn about Nodes
      • Run a Validator and VFN
        • Node Requirements
        • Deploy Nodes
          • Using Docker
          • Using AWS
          • Using Azure
          • Using GCP
        • Connect Nodes
          • Connect to a Network
        • Verify Nodes
          • Node Health
          • Validator Leaderboard
      • Run a Public Fullnode
        • PFN Requirements
        • Deploy a PFN
          • Using Pre-compiled Binary
          • Using Docker
          • Using GCP 🚧 (under_construction)
        • Verify a PFN
        • Modify a PFN
          • Upgrade your PFN
          • Generate a PFN Identity
          • Customize PFN Networks
      • Bootstrap a Node
        • Bootstrap from a Snapshot
        • Bootstrap from a Backup
      • Configure a Node
        • State Synchronization
        • Data Pruning
        • Telemetry
        • Locating Node Files
          • Files For Mainnet
          • Files For Testnet
          • Files For Devnet
      • Monitor a Node
        • Node Inspection Service
        • Important Node Metrics
        • Node Health Checker
    • Reference
      • Endless Error Codes
      • Move Reference Documentation
      • Endless Glossary
    • FAQs
  • Endless Bridge
    • Intro to Endless Bridge
    • How to use bridge
    • Liquidity Management
    • Faucet
    • Developer Integration
      • Contract Integration
        • Message Contract
        • Execute Contract
      • Server-Side Integration
        • Message Sender
        • Example of Message Listener Service (Rust)
        • Example of Token Cross-Chain (JS)
  • Endless Wallet
    • User Guide
    • Basic Tutorial
    • FAQs
    • MultiAccount
    • SDK
      • Functions
      • Events
  • GameFi
    • Intro
    • GameFi & Endless
  • Endless Modules
    • Stacks
    • Storage
    • Module List
  • Endless Ecosystem
    • Intro
    • Show Cases
    • App Demo
  • Whitepaper
  • Endless SCAN
    • User Guide
  • MULTI-SIGNATURE
    • Multi-Signature User Guide
  • Regulations
    • Privacy Policy
    • Terms of Service
    • Funding Terms - Disclaimer
Powered by GitBook
On this page
  • Modules and Scripts
  • Syntax
Export as PDF
  1. Endless Chain
  2. Build
  3. Learn the Move Language
  4. The Move Book
  5. Getting Started

Modules and Scripts

Modules and Scripts

Move has two different types of programs: Modules and Scripts. Modules are libraries that define struct types along with functions that operate on these types. Struct types define the schema of Move's global storage, and module functions define the rules for updating storage. Modules themselves are also stored in global storage. A scripts is an executable entrypoint similar to a main function in a conventional language. A script typically calls functions of a published module that perform updates to global storage. Scripts are ephemeral code snippets that are not published in global storage.

A Move source file (or compilation unit) may contain multiple modules and scripts. However, publishing a module or executing a script are separate VM operations.

Syntax

Scripts

:::tip Tutorial To learn how to publish and execute a Move script, follow the Move Scripts example. :::

A script has the following structure:

script {
    <use>*
    <constants>*
    fun <identifier><[type parameters: constraint]*>([identifier: type]*) <function_body>
}

A script block must start with all of its use declarations, followed by any constants and (finally) the main function declaration. The main function can have any name (i.e., it need not be called main), is the only function in a script block, can have any number of arguments, and must not return a value. Here is an example with each of these components:

script {
    // Import the debug module published at the named account address std.
    use std::debug;

    const ONE: u64 = 1;

    fun main(x: u64) {
        let sum = x + ONE;
        debug::print(&sum)
    }
}

Scripts have very limited power—they cannot declare friends, struct types or access global storage. Their primary purpose is to invoke module functions.

Modules

A module has the following syntax:

module <address>::<identifier> {
    (<use> | <friend> | <type> | <function> | <constant>)*
}

where <address> is a valid named or literal address.

For example:

module 0x42::example {
    struct Example has copy, drop { i: u64 }

    use std::debug;
    friend 0x42::another_example;

    const ONE: u64 = 1;

    public fun print(x: u64) {
        let sum = x + ONE;
        let example = Example { i: sum };
        debug::print(&sum)
    }
}

The module 0x42::example part specifies that the module example will be published under the account address 0x42 in global storage.

Modules can also be declared using named addresses. For example:

module example_addr::example {
    struct Example has copy, drop { a: address }

    use std::debug;
    friend example_addr::another_example;

    public fun print() {
        let example = Example { a: @example_addr };
        debug::print(&example)
    }
}

Because named addresses only exist at the source language level and during compilation, named addresses will be fully substituted for their value at the bytecode level. For example if we had the following code:

script {
    fun example() {
        my_addr::m::foo(@my_addr);
    }
}

and we compiled it with my_addr set to 0xC0FFEE, then it would be equivalent to the following operationally:

script {
    fun example() {
        0xC0FFEE::m::foo(@0xC0FFEE);
    }
}

However, at the source level, these are not equivalent—the function m::foo must be accessed through the my_addr named address, and not through the numerical value assigned to that address.

Module names can start with letters a to z or letters A to Z. After the first character, module names can contain underscores _, letters a to z, letters A to Z, or digits 0 to 9.

module my_module {}
module foo_bar_42 {}

Typically, module names start with a lowercase letter. A module named my_module should be stored in a source file named my_module.move.

All elements inside a module block can appear in any order. Fundamentally, a module is a collection of types and functions. The use keyword is used to import types from other modules. The friend keyword specifies a list of trusted modules. The const keyword defines private constants that can be used in the functions of a module.

PreviousIntroductionNextPrimitive Types

Last updated 7 months ago