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  • How can I write Move Scripts?
  • Package layout
  • Script syntax
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  1. Endless Chain
  2. Build
  3. Learn the Move Language
  4. Advanced Move Guides
  5. Move Scripts

Writing Move Scripts

How can I write Move Scripts?

Move scripts can be written in tandem with Move contracts, but it's highly suggested to use a separate Move package for it. This will make it easier for you to determine which bytecode file comes from the script.

Package layout

The package needs a Move.toml and a sources directory, similar to code modules.

For example, we may have a directory layout like:

my_project/
├── Move.toml
└── sources/
    └── my_script.move

Script syntax

Scripts can be written exactly the same as modules on Endless. Imports can be used for any dependencies in the Move.toml file, and all public functions, including entry functions, can be called from the contract. There are a few limitations:

  • There must be only one function in the contract, it will compile to that name.

  • Input arguments can only be one of [u8, u16, u32, u64, u256, address, bool, signer, &signer, vector<u8>]. There is no support for vectors of other types, or structs.

An example below:

script {
  use std::signer;
  use endless_framework::coin;
  use endless_framework::endless_account;

  fun transfer_half<Coin>(caller: &signer, receiver_address: address) {
    // Retrieve the balance of the caller
    let caller_address: address = signer::address_of(caller);
    let balance: u64 = coin::balance<Coin>(caller_address);

    // Send half to the receiver
    let half = balance / 2;
    endless_account::transfer_coins<Coin>(caller, receiver_address, half);
  }
}

For more specific details see: Move Book on Scripts

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Last updated 7 months ago